![]() Sear Souls allows longer uptime on the Siphon Souls bleed RR and DA debuff.Added bleed damage and OA through Presence of Virtue.Oppressor, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator At least, this is what I found while theorycrafting or field testing different bleed builds. I believe it is possible to get significantly higher in a team (over 300, by incorporating Messenger gun + Goredrinker set, Sangvinar, or by having 20/10 curse of frailty+skill modifiers etc), but to do so would be at the significant expense of good flat bleed damage. This team has a total of 253 bleed RR.This allows Scyther’s to take precedence over the others, but otherwise allows all builds to bring their own Devouring Swarm for better coverage. For team plate, all players except Scyther should cap devouring swarm at 18/16. ![]() Because of this, having multiple players with Devouring Swarm in the team was decided not a bad thing, as it would mean for more effective spread of RR. It is spammable, but each cast only affects enemies in a line. Devouring Swarm is a great source of RR, but it is not very widespread.Each build can achieve 400k + dot tick minimum while soloing.The team synergy is yet to be tested in practice, but I am very excited for it.Each of the builds can be played as a solo char, and can comfortably clear 76 with hit-and-run playstyle.There are two other “bonus builds” thrown into the mix for fun (Mage and Gunner). Two builds bring insane and complementary bleed RR to the team, and two builds bring insane flat bleed damage to the team.(In particular, check out Executioner’s Tap and Go playstyle video for a demonstration, or Gunner’s dot duration vid). ![]() The bleed ticks will take care of the rest. The general rule of thumb is: Stay to fight to apply as much of your dot damage as you can before you need to retreat, but always be prepared to retreat. Each build can stay and fight for a short amount of time, but none of them are tanks, and none should be treated as such. This team is all about HIT AND RUN playstyle. Finding ways to get a good amount of both is the balancing act, and working with a bleed team is no different (when the goal is “max bleed dmg ty”! I think I’ve managed to come up with a team that should have EXCELLENT damage output. The build with the most bleed damage (Nightblade) has no bleed RR. The build with the highest bleed RR (Occultist) has one of the least amounts of flat bleed damage. They are each quite powerful, but are not designed or minmaxed for superboss slaying.Ī good bleed build is all about balancing flat sources of bleed dot damage, and bleed RR. These builds are built with ‘theme’ and ‘playstyle fun’ in mind. This is a themed team (a meme-themed team if you will ).
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